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Inside the MP3 Codec - Page 5
featured with permission from MP3: The Definitive Guide by Scot Hacker

Masking Effects

Part of the process of mental filtering, described earlier in this chapter, which occurs unconsciously at every moment for all of us, involves a process called masking, and is of much interest to students of psychoacoustics: the study of the interrelation between the ear, the mind, and vibratory audio signal. Two separate masking effects come into play in MP3 encoding: auditory and temporal.

Simultaneous (auditory) masking

The simultaneous masking effect (sometimes referred to as "auditory masking") may be best described by analogy. Think of a bird flying in front of the sun. You see the bird flying in from the left, then it seems to disappear, because the sun's light is so strong in contrast. As it moves past the sun to the right, it becomes visible again. In more concrete audio terms, recall how you can sometimes hear an acoustic guitarist's fingers sliding over the ridged spirals of the guitar strings during quiet passages. Of course, you seldom if ever hear this effect during a full-on rock anthem, because the wall of sound surrounding the guitar all but completely drowns these subtle effects.

The MP3 codec, of course, is unconcerned with guitar stings; all it knows are relative frequencies and volume levels. So, to put simultaneous masking into more concrete terms, let's say you have an audio signal consisting of a perfect sine wave fluctuating at 1,000Hz. Now you introduce a second perfect sine wave, this one fluctuating at a pitch just slightly higher-let's make it 1,100Hz-but also much quieter-say, -10 db.[6] Most humans will not be able to detect the second pitch at all. However, the reason the second pitch is inaudible is not just because it's quieter; it's because its frequency is very close (similar) to that of the first. To illustrate this fact, we'll slowly change the frequency (pitch) of the second tone until it's fluctuating at, say, 4,000Hz. However, we'll leave its volume exactly as it was, at -10db. As the second pitch becomes more dissimilar from the first, it becomes more audible, until at a certain point, most humans will hear two distinct tones, one louder than the other, as illustrated in Figure 2-2. At Point A, Tone 2 is barely audible next to Tone 1. At Point B, Tone 2 is quite audible, even though its volume remains unchanged.


Figure2-2: As two simultaneous tones become more dissimilar, they become recognizable as separate entities

What's going on here is a psychoacoustic phenomenon called "simultaneous masking," which demonstrates an important aspect of the mind's role in hearing: Any time frequencies are close to one another, we have difficulty perceiving them as unique, much as mountains on the distant horizon may appear to be evenly textured and similarly colored, even while the same mountains might be full of variation and rich flora if one were hiking in them. In effect, we have the aural equivalent of an optical illusion-a trick of our perceptual capacity that contributes to our brain's ability to filter out the less relevant and give focus to stronger elements.

Now consider for a moment the fact that an audio signal consisting of two sine waves-even if one is quieter-contains almost twice as much data as a signal containing a single wave. If you were to try and compress an audio signal containing two sine waves, you would want the ability to devote less disk storage space to the nearly inaudible signal, and more to the dominant signal. And, of course, this is precisely what the algorithms behind most audio compression formats do-they exploit certain aspects of human psychoacoustic phenomena to allocate storage space intelligently. Whereas a raw (waveform or PCM[7]) audio storage format will use just as much disk space to store a texturally constant passage in a symphonic work as it will for a dynamically textured one, an MP3 file will not. Thus, MP3 and similar audio compression formats are called "perceptual codecs" because they are, in a sense, mathematical descriptions of the limitations of human auditory perception. The MP3 codec is based on perceptual principles but also encapsulates many other factors, such as the number of bits per second allocated to storing the data and the number of channels being stored, i.e., mono, stereo, or in the case of other formats such as AAC or MP3 with MPEG-2 extensions, multi-channel audio.

Temporal masking

In addition to auditory masking, which is dependent on the relationship between frequencies and their relative volumes, there's a second sort of masking which also comes into play, based on time rather than on frequency. The idea behind temporal masking is that humans also have trouble hearing distinct sounds that are close to one another in time. For example, if a loud sound and a quiet sound are played simultaneously, you won't be able to hear the quiet sound. If, however, there is sufficient delay between the two sounds, you will hear the second, quieter sound. The key to the success of temporal masking is in determining (quantifying) the length of time between the two tones at which the second tone becomes audible, i.e., significant enough to keep it in the bitstream rather than throwing it away. This distance, or threshold, turns out to be around five milliseconds when working with pure tones, though it varies up and down in accordance with different audio passages.

Of course, this process also works in reverse-you may not hear a quiet tone if it comes directly before a louder one, so premasking and postmasking both occur, and are accounted for in the algorithm.


For more information on psychoacoustics, read any of the excellent papers on the subject at


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